![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Steam VR seems to look for several different types of VR systems and sometimes it guesses incorrectly.Your IP address has been temporarily blocked due to a large number of HTTP requests. It is a Steam VR issue not a issue with the AppGameKit plugin. If the supporting programs are not started in the correct order, I (sometimes) cannot just restart them but have completely reboot the computer. I guessing Rift uses a different app then the Quest 2?Īlso FYI, using Quest 2 PC VR for example, I found that VR worked better or "only works" when the supporting VR programs are loaded in this order.ġ Start the Oculus Quest App on the computer.ģ Once inside Quest 2 VR, I start the Steam VR environment from the Quest VR EnviromentĤ Then once the Steam VR home is up and running, only then can I start a game. Just a guess, again not familiar with the rift. If you have the Oculus Quest App installed, I would guess that may be an issue. When Steam VR loads, it tries to guess what VR system you are using. I have tested it with Oculus Quest 2 (game running on a computer thru PC VR cable and PC VR Wifi) and Windows Mixed Reality.ĭo you have apps installed for another VR headset on your computer? This may throw off Steam VR. I never tested the plugin on a Oculus Rift. I don't know why it isn't named that by default. Note: If you're using Windows 64bit., rename OpenVR_api.dll to OpenVR_api_圆4.dll and also copy the 32bit one. You shouldn't need to "Copy" any files for the Demos as long as they're run from the Demo Folder., but keep in mind that ANY Projects you create, you will have to copy the corresponding plug-in from the OpenVR Folder into your main project folder. Then try Build / Run (F5) your AppGameKit VR Demo Application You do have Steam VR installed and running? (Some older/third party VR HMD will NOT automatically start Steam VR)ĭownload a (Free) Steam VR title just to test that the HMD is working correctly (The Lab for example) You do have the Oculus Runtime installed and running? ![]() Now when I first started using the Plug-In, I do remember having some issues with getting the Demos to work properly. ![]() The AppGameKit VR Plug-In has both Windows 32bit and 64bit Libraries., and it will compile in both (I use AppGameKit Studio in 64bit by Default)
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